Tuesday, July 25, 2006

AMD ATI

On July 24, 2006, AMD and ATI announced a plan to join forces, in a transaction that will combine AMD’s technology leadership in microprocessors with ATI’s strengths in graphics, chipsets and consumer electronics. The result is a processing powerhouse: a new competitor, better equipped to drive growth, innovation and choice for its customers in commercial and mobile computing segments and in rapidly-growing consumer electronics segments. The transaction, valued at US $5.4 billion, is expected to close in Q4 2006 subject to approval by ATI shareholders, court approval, regulatory approvals and other customary closing conditions.

Monday, July 24, 2006

Making of | The Naked Mole Rat

New making of by Anna Celarek using Softimage and 3dsmax on creating The Naked Mole Rat.

Sunday, July 23, 2006

Trailer | Teenage Mutant Ninja Turtles

The first teaser trailer for Teenage Mutant Ninja Turtles has been released. TMNJ is a CGI feature created by Imagi Animation Studios

Saturday, July 22, 2006

Maya Implemenation of Blender's Unwrap tools

Quality of Life Enhancement Device for Computer Artists

Every now and again something new in the computer graphics world will make your jaw drop like Maya's Paint Effects. Blender's LSCM and ABF uv unwrapping tools are another example. If a good proportion of your life is spent in front of Maya, texture mapping polygon meshes, then you should probably install this plugin and mel script.

Maya has really solid and reliable texture mapping tools but it's automatic unwrapping can produce very inefficient results which have to be manually tidied up. Blender's automatic mapping tools are very fast even on complicated meshes. The results need very little tidying up if at all. Have a look at the following Blender documentation and example movies.

The most beautiful CG girl #3 - [VOTING]

3DM3 have opened voting in competition of ready artworks - The most beautiful CG girl #3. You can vote for your favorite cg girl. Voting booth will close on: August 20th, 2006

Friday, July 21, 2006

Warhammer: Mark of Chaos

‘Mark of Chaos’ is one of those absorbing games that draws the player into a world chock full of legend, fiery battles and gore. When the Budapest crew took on the project for the Warhammer cinematic trailer, they knew that both a good understanding of what the client wanted, and the development of a good workflow, would help them along the way.

Digic Pictures’ production of the Warhammer ‘Mark of Chaos’ intro took six months with 25 people involved. “Everybody did a great job and deserves to be mentioned individually,” says Gabor Marinov, Creative Producer. Marinov is speaking from Budapest, where the CG industry has recently been given new lease on life. He enthusiastically introduces me to his close crew

VRay 1.5 at SIGGRPAH 2006

Chaos Group to reveal V-Ray 1.5 at SIGGRAPH 2006, Boston

V-Ray 1.5 builds on the existing foundation of the V-Ray rendering engine, extends its capabilities and adds many new features:

# Full render elements support inside 3dsmax with nearly 30 render elements available;
# Physically based sun and sky for simulating the natural daylight illumination of the Earth;
# Physically based camera model with real-world parameters (exposure, distortion etc);
# New material types (VRayBlendMtl for layering materials in an efficient manner, VRay2SidedMtl for simulating thin translucent surfaces, VRayFastSSS for simulating subsurface scattering in translucent materials like humnan skin, and more);
# Detail enhancement for the irradiance map - a blend between the irradiance map and QMC GI to bring the best of both worlds;
# Adaptive path tracing;
# VRayDirt texture map for simulating dirt or ambient occlusion;
# Improved distributed rendering;
# Improved V-Ray virtual frame buffer;
# Multi-platform SDK for extended virtually any part of the rendering engine;
# and much more...

VRMesh 3.0 released

After one year of development based on the needs of manufacturing designers, VirtualGrid is proud to announce the release of VRMesh 3.0, a sketch-based free-form 3D mesh modeler for arbitrary triangle mesh creating and processing. It is a huge step forward in technology, performance, and speed. The interface and interaction are redesigned, more than sixty new features are added, and everything is speeded up, e.g., converting one million point clouds to meshes takes only a few minutes on a regular PC.

Thursday, July 20, 2006

Making of | Route Kanal

Kristijan Stuhli takes through the making of his recent gallery image 'Route Kanal'

Wednesday, July 19, 2006

YafRay 0.0.9 Released

Blender 2.42 is out and YafRay needed to be updated for working with it. So we have new YafRay release, about a year later of 0.0.8 version. In fact, this is a maintenance release with few (but important) changes. Greatest change is the project manager ;-) because Mathias Wein, a.k.a. Lynx, is at the head of YafRay development. Good luck, Lynx and thank you for getting involved in this insane project!

Here is a 0.0.9 changelog:

* New SAH-kdtree for mesh objects, which is hopefully mature now. Improvements include: Smaller memory footprint, more robust traversal (so holes in meshes should be history), faster ray-scene-intersection (depending on scene) due to new building algorithm (surface area heuristic and triangle clipping, preparing scene can take a bit longer though)
* Image loading code is more careful when trying to load files with unknown extension (crash-fixes)
* Added -p command line option for Linux to specify an alternative plugin path when rendering XML (yafray executable), YafRay also prints used plugin path and number of plugins loaded to console now.
* Changing number of threads with blender plugin now takes effect without restarting blender (blender 2.42 and later only)
* Fixed some minor bugs, code cleanups/updates for newer compilers and build-environments


Monday, July 17, 2006

Project Overview | Oolox

Pierre Bourgeot gives us an overview of how he created his creature 'Oolox'

V-Ray for Rhino 1.0.0 Official Release

ASGVIS announces that V-Ray for Rhino 1.0 will be available for sale starting on July 18th 2006.

THE123D release the RUGS KIT

THE123D release the RUGS KIT - a versatile set of 21 high quality JPEG rug textures and ready to use 3DS Max MODELS to add richness & detail to your interior rendering projects. Notes : 21 High quality non-compressed Jpeg Rug Textures with matching Alpha maps ! All rugs are also supplied as ready to use models in .max and .max Vray file formats !

Features:

• Can be used in ANY 3D modeling program - all textures suppled with matching Alpha maps.
• High quality non-compressed jpeg - full 24bit colour depth
• Super high resolution
• Bonus Rug Models are fully textured with all materials applied.
• Max models grouped for easy selection & objects are logically named for ease of scene management.
• No part-name confusion when importing several models into a scene.
• No cleaning up necessary, just drop your models into the scene and start rendering

Digital-Tutors | UVW Layout within XSI

Fundamental guide to learning UV Layout within XSI

Popular highlights include:

* Overview of UVs in XSI
* Planar Mapping
* Cylindrical Mapping
* Spherical Mapping
* Unique UVs
* UV Projections
* Subprojections
* Adjusting UVs with Texture Editor
* Separating UVs
* Healing UVs
* Island Heal Tool
* Mirroring UV Islands
* Matching UVs
* Relaxing UV Islands
* Contour Stretch UV Projections
* Transferring UV Data
* UV Stamps

Sunday, July 16, 2006

3D landscape tools - Beginning from today

In this article we try speaking about landscape creation tools from the beginning, since computer be involved into CG creation like 2D, 3D, Motion graphics,... landscape & scenery rendering or simulating is one of the most time consuming CPU task.

Saturday, July 15, 2006

Makin of | Superman Returns

Andy Jones, Raul Moreno, Kent Seki and Tanissa Potrovitza of Pixel Liberation Front talk about creating the Flight Demo sequence for Superman Returns.

Friday, July 14, 2006

Making of | Dante Alighieri

New Softiimage making of by Marco Menco on creating 'Dante Alighieri'.

Thursday, July 13, 2006

Lightwave 9.0 Ships!

San Antonio, TX – July 13, 2006 -- NewTek, Inc., manufacturer of industry-leading 3D animation and video products, today announced the availability of the latest release of LightWave 3D® version 9.0, the next generation of the Emmy®-winning 3D application. The new release is the first in a series of major rewrites and restructuring of LightWave 3D’s core with the addition of comprehensive new features such as a node-based materials editor, optically correct cameras, adaptive pixel subdivision, Catmull-Clark subdivision surfaces, sub-surface scattering and vast render speed improvements.

“LightWave version 9.0 changes the value proposition for 3D software – we significantly improved LightWave’s core strengths of incredible power and amazing speed with this release. When you consider this along with the entire LightWave feature set, NewTek brings an outstanding value to the market,” said Jay Roth, president, NewTek 3D Division. “The fantastic work that our development team has accomplished under-the-hood provides a foundation for the implementation of innovative new capabilities faster and more effectively as we build the future. Throughout the LightWave v9 development cycle users will see the capabilities of the software further extend… and quite dramatically.”

Wednesday, July 12, 2006

Avid Xpress Pro 5.5

Avid Technology announced the worldwide availability of version 5.5 of its Avid Xpress Pro software as well as the newest member in Avid's line of Digital Nonlinear Accelerator products, Avid Mojo SDI. Avid Xpress Pro version 5.5 delivers HD capabilities for both Mac and Windows-based systems.

Trailer | Rocky VI

Trailer | Rocky VI

Tutorial | Hoggle

New General Tutorial by Ken Brillaint on how he created Hoggle using different programs to build him.

Monday, July 10, 2006

Interview | Jason Schleifer

Hi Jason,

I'd like to begin w. a giant "Thank You" for sharing w. us here at Strut. It is fantastic to be speaking with such a talented and accomplished artist as yourself. I am sure most of our readers are likely aware of you already as you are quite well known throughout out the internet and training circles. But for the few who aren't, can you please introduce yourself?

Production Solutions and Tips 2 Volume 3 Released

XSI - Production Solutions and Tips Series 2, Vol 3, Set Lighting
For the BEGINNING to INTERMEDIATE level XSI lighting enthusiast or anyone interested in just learning more about lighting a 3D set/scene using SOFTIMAGE|XSI. This new volume is nearly 9 (NINE) HOURS long, and consists of a self-paced project based training course consisting of 7 modules and 67 video lectures!

Speed Challenge on 3DKingdom

3DKingdom launched a new speedchallenge with the topic Sliced Fruit chosen by our member Sinnn. Deadline is set on 16th of July.

Making of Wolfsschanze

New 3dsmax Making of by Stanislav Klabík on creating Wolfsschanze.

Saturday, July 08, 2006

Gnomon 2 new DVDs!

The Gnomon Workshop is very happy to announce two DVDs by Character Modeler Ian Joyner. In over eleven hours of lecture, Ian shares his myriad techniques for creating compelling life-like characters. Using Max, BodyPaint, Photoshop and ZBrush, Ian discusses his workflow for modeling, detailing, texturing and posing a male character outfitted with clothing and props.

Interview with Arevshatov George

My name is Arevshatov George. I was born and brought up in Tbilisi, Georgia. After school I finished the Technical University and then an art school. I have already been engaging in computer graphics for 5 years. At present, I work in the Moscow the "Cinepostproduction" studio.

Thursday, July 06, 2006

200 MB of free textures!

We would like to present an summer gift for all our users. In our download section you will find almost 200 mg of textures for free. This is a huge gallery of miscellaneous pictures in good quality.

3D Creative July Issue

Welcome to 3DCreative Magazine
A digital publication for CG creatives around the globe. 3DCreative Magazine will focus on techniques, tutorials, interviews, articles, project overviews and galleries. We will have news and reviews too but we find that these topics are best covered by the online news and CG sites that thrive on daily updates. Our magazine will focus on becoming more of a timeless resource for artists to turn to again and again whether you view it from your screen or
choose to print it off.

Maxwell Render 1.1

Maxwell 1.1 Released!

Renaissance

Paris 2054. Ilona Tassueiv, a young and brilliant researcher is violently kidnapped. Avalon, a giant multinational corporation and her employer, wants her found at any cost. Dellenbach, Avalon’s CEO, has requested that Officer Bartholomew Karas, a hostage retrieval specialist and the most controversial cop in the force, be in charge of the case... Directed by Christian Volkman, voice cast includes: Daniel Craig, Romola Garai, Jonathan Pryce, Kevork Malikyan, Ian Holm & Catherine McCormack.

Monday, July 03, 2006

Spot for Coca Cola by PSYOP.

Spot for Coca Cola by PSYOP.

Making of Snowspeeder

New 3dsmax making of by Sjaak Alvarez on creating a Snowspeeder.

Sunday, July 02, 2006

Interview with Sajan Skaria - Character TD - Pixar

Check out the Interview of Sajan Skaria, Character TD - Pixar Animation Studios, who was behind the riggs of few of the main characters of the latest Pixar movie - Cars

Interview with Jonathan Simard

Hi could you tell us a bit about yourself?

Hi Ashish, my name is Jonathan Simard. I am born here in Quebec City in 1980 and I am 25 right now. I am an animator at Ubisoft for 3 years now and character modeler for past time. I always got interest in special effects in movie since I’m kid, but I finish in video game industry. I start working on Far Cry Instincts on Xbox and after that I switch to Assassin’s Creed. I was also a teacher for character modeling at NAD center during 4 sessions. I’m not anymore at Montreal because I transfer to Ubisoft Quebec.