Friday, July 21, 2006

VRay 1.5 at SIGGRPAH 2006

Chaos Group to reveal V-Ray 1.5 at SIGGRAPH 2006, Boston

V-Ray 1.5 builds on the existing foundation of the V-Ray rendering engine, extends its capabilities and adds many new features:

# Full render elements support inside 3dsmax with nearly 30 render elements available;
# Physically based sun and sky for simulating the natural daylight illumination of the Earth;
# Physically based camera model with real-world parameters (exposure, distortion etc);
# New material types (VRayBlendMtl for layering materials in an efficient manner, VRay2SidedMtl for simulating thin translucent surfaces, VRayFastSSS for simulating subsurface scattering in translucent materials like humnan skin, and more);
# Detail enhancement for the irradiance map - a blend between the irradiance map and QMC GI to bring the best of both worlds;
# Adaptive path tracing;
# VRayDirt texture map for simulating dirt or ambient occlusion;
# Improved distributed rendering;
# Improved V-Ray virtual frame buffer;
# Multi-platform SDK for extended virtually any part of the rendering engine;
# and much more...


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